Head over to SourceForge to get it.
The wife and I are backpacking in Malawi for a couple weeks, so there may not be an update in June. I've started on the Music and Character Personality features, we'll see how it goes.
Release notes:
---------------------------------------
v0.907 (19 May 2012)
---------------------------------------
Features:
- Normal damage split into Bludgeoning, Piercing and Slashing.
- Craft Recipes and Item Enchantments refactored into separate database table
- Implemented carrying capacity penalties
- Gadgeteer character class
- Engineering modifier, gadgets and gadget components
- Added axes, hammers and javelins as throwing weapons
- Added darts, knives and stars as recognised ammo types
- Implemented wild magic spells.
Other
3513860: Many modern weapons have bow type
A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Saturday, May 19, 2012
Thursday, May 10, 2012
A Great Day Dawns
Every item in the database has an icon. Except the TestItem, but he doesn't really count. No more gold question marks.
The gadgeteer/engineering is all done, barring seeding the existing campaign data with places to actually find the gadgets. I'll do some degree and that, but most (like a vendor in Aenen) will have to wait until the details campaign rework.
I'll package and drop a release before the end of the month. The wife and I are out of the country for a couple weeks soon, but v0.907 will be out before then.
The gadgeteer/engineering is all done, barring seeding the existing campaign data with places to actually find the gadgets. I'll do some degree and that, but most (like a vendor in Aenen) will have to wait until the details campaign rework.
I'll package and drop a release before the end of the month. The wife and I are out of the country for a couple weeks soon, but v0.907 will be out before then.
Subscribe to:
Posts (Atom)