Since starting this project, I have developed new found respect for people that work professionally in game development. It's hard. Code is code, that's my industry and I knew what to expect. But developing art and sound content for a game is difficult and time consuming. Creating an entertaining plot and designing engaging game play is hard. Balancing an RPG is hard. Hell, doing the data entry into the database to create foes, items and especially zones is time consuming.
So, as the project wends its way along, collaborations others than myself were merely a matter of time.
Starting with v0.906, original musical backing tracks composed by the enigmatic Zazza will start appearing in Maze. Her dark, silky ambiances and haunting rhythms will bring an aspect to the game that has long been missed. Frankly, your humble author couldn't compose a simple ditty to save his life, and the game has been far better off with silence than any ham-fisted attempt of my own at music.
For v0.906 we probably won't have more than the main menu music in place. Ultimately I'd like the game to be as musically rich as Wizardry 8, but that's a very high bar to set.
A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Showing posts with label collaboration. Show all posts
Showing posts with label collaboration. Show all posts
Thursday, March 15, 2012
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