Showing posts with label random. Show all posts
Showing posts with label random. Show all posts

Friday, May 15, 2020

Lockdown News

Lockdown news is bad for hobby projects in general, and this hobby project in particular. No progress has been made, my new #1 hobby is childcare and homeschooling.

We'll see how and when progress can be restarted, probably not until the local schools reopen.

I do have a greatly expanded collection of Sisters of Mercy bootlegs, so I guess every cloud has a silver lining.

Stay safe y'all.

Wednesday, January 2, 2019

Happy 2019

I've resumed work on Escape From The Maze. Next up is the Warlock then Witch class abilities, followed by a pass back over all the classes for a few levels that I missed on the first go-round. Some art assets woven in between hopefully. After that, we'll see.

Monday, January 8, 2018

Happy 2018!

Some progress on the Monk abilities in December, but nothing significant to report. Hope to regain momentum soon!

Thursday, June 15, 2017

Evan Matthew McLachlan

Our third child arrived. Mom and son doing well thanks!

I've made no progress on Maze, Evan, Quantopian.com and Hearthstone are to blame. I'm winding down on Quantopian so hopefully I'll pick up the Maze development again soon. It's been a long break... too long.

Friday, December 20, 2013

v0.913 released

In the grand tradition of rapidly releasing in order to fix a couple of serious bugs, I've dropped v0.913 on SourceForge. Thanks to the tireless Rob Ayres for reporting them.
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v0.913 (22 December 2013)
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Other
 - Increased spell casting stats for Parched Vultures
 - Flagged Goblin throwing knife attacks as ranged instead of melee
#81 NPX in combat
#86 NPX when foe carries non-equipable item
#89 Editor: warning on close window
#90 NPX trading with Stenelaus
#95 Many bombs have infinite charges
#99 NPX climbing stairs in CoC 

Family commitments over the festive season are probably going to bring development to a standstill for the next few weeks, but I'll see what I can do. Top of the list right now is implementing the long awaited combo box, in preparation for a combat UI revamp, which in turn is in preparation for a richer set of combat options.

Compliments of the season to all, see you on the other side :)

Monday, October 21, 2013

Comment discovered in the source

@ mclachlan.maze.stat.magic.SpellBook#getSpellsThatCanBeLearned

// let's see if I can fight the cheap red wine and get this right
Clearly I didn't, as evidenced by bug #76.

Wednesday, October 16, 2013

An update and development and other things

Not much to report. I have been working on the GOAP AI, which hasn't really gone anywhere. It's proving hard to represent the world state meaningfully in a set of booleans.

I've also been fixing some of the bug backlog, some good fixes going in there.

Other free time has been spent on Swords & Sorcery: Underworld and Occult Chronicles. Both great, I highly recommend them. Alas the little boy isn't going to sleep on my lap in front of computer games any more. My future gaming time may suffer as I'm forced to react to his new found mobility...

Monday, May 13, 2013

Where We Are

It's been a quiet three months.

Not for me; Connor is three months old now.

No, it's been quiet for development Escape From The Maze. Very quiet.

I have done a few things: replaced Attack Rate a better implementation, removed base stat boosting at level up (it becomes a bonus option rather than something you can spend a modifier point on), added some minor content, and tweaked a few things.

There was a complaint on the project page that the source distro wouldn't compile. This is valid, because it's just a roll up of the source code. He raises a good point though, and I'll aim to have a working source distro up before I upload the next release. That'll come when I have some free time...

I have been playing some Frayed Knights, it puts the little boy to sleep. I recommend it, although it's a very different flavour of Wizardry clone to what I'm aiming for.

Saturday, February 16, 2013

Connor Brett McLachlan

Our first son was born at 12:10 on 8 February; a healthy 4280g bundle of trouble.

Life is a little distracted from the hobby project, but hopefully only temporarily so.

Thursday, October 11, 2012

US overtakes Poland as primary downloader

Still no feedback from the Poles. No idea what they were up to.


Downloads are ticking over, slowing as expected after the monthly releases dried up. I'm still working (sporadically) on Balance, hope to post on that again soon.

Friday, August 17, 2012

In Which Progress is Slow

Balancing work proceeds slowly. I am still developing tools to measure it. Ideally I want the ability to a complete simulative walkthrough of the game, tracking average foes and loot as they are encountered.

In Real Life, the wife and I have moved house (from a small apartment to a large house), and I can officially announce that she's knocked up with our first child. So various the burderns of admin continue to steal my time away. Never the less, work will continue! :-)

Monday, June 11, 2012

Back from Malawi

11 days backpacking with the wife. It was awesome.

Maze is still on track for an EOTM release. I am working on the Personality stuff; it's been a lot of fun.

Sunset over Thumbe Island, from Cape Mclear.

Thursday, May 10, 2012

A Great Day Dawns

Every item in the database has an icon. Except the TestItem, but he doesn't really count. No more gold question marks.

The gadgeteer/engineering is all done, barring seeding the existing campaign data with places to actually find the gadgets. I'll do some degree and that, but most (like a vendor in Aenen) will have to wait until the details campaign rework.

I'll package and drop a release before the end of the month. The wife and I are out of the country for a couple weeks soon, but v0.907 will be out before then.

Tuesday, March 20, 2012

Fabled Lands republished

Holy crap, the epic Fables Lands game books have been republished!

http://fabledlands.blogspot.com/2010/12/fabled-lands-players-call-to-arms.html

Go and  buy them, now.
Morris and Thomson only ever managed to publish half of the planned books. With enough support for the new editions, perhaps the remainder will see the light of day...

Thursday, February 2, 2012

A Busy January

Jan 2012 turned out to have the most downloads since the initial release. And not even any from Poland.
We're still not exactly breaking any speed limits here, but it's a start. Thanks to anyone who downloaded; your feedback is always welcome on this blog, the SourceForge forums or my email inbox.
Windows downloads

Wednesday, February 1, 2012

Comment located in the source code

InventoryDisplayWidget.java:

// this whole fucking thing is such a fucking hack.  fucking ui programming horseshit

No idea when I wrote that, it must have been at least four years ago. But it certainly is some ugly code!

Sunday, January 1, 2012

v0.903 released

This version ships to fix the windows launcher, and includes generally better and more repeatable packaging.
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v0.903 (1 January 2012)
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3467452: Broken maze.exe

Also, happy 2012!

I'm done and married now, still catching my breath after the event. Perhaps updates to this hobby project of mine will be a little more frequent. 2011 was a busy year for me and 2012 promises more of the same, but Maze is close to my heart and I'll try and carve space for it out of the chaos.

Friday, July 22, 2011

Nothing To Report

Wedding planning is gathering momentum - we're two months out now.
I'm busy playing Avadon, from Spiderweb Software. So should you.

Thursday, June 16, 2011

Not A Lot To Report

Still trying to find time to finish tweaking the character class data.
I've officially paid to upgrade to IDEA 10.5. Wedding planning continues apace.
I'll post again when there is a new release.

Wednesday, April 20, 2011

100 Downloads

59% from Poland.

Hi Polska, niektóre sprężenie zwrotne użytkownika byłby jest przyjemny.
97% on Windows, no surprises there.