A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Saturday, February 16, 2013
Connor Brett McLachlan
Our first son was born at 12:10 on 8 February; a healthy 4280g bundle of trouble.
Life is a little distracted from the hobby project, but hopefully only temporarily so.
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