Escape From The Maze source code is now hosted on GitHub. Source code downloads will no longer be hosted on SourceForge, although releases still will be.
With a bit of luck this will make my dev environment a bit more portable. Time for working on the hobby project remains short, but we'll see what can be done.
A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Showing posts with label admin. Show all posts
Showing posts with label admin. Show all posts
Saturday, September 20, 2014
Monday, September 17, 2012
On Progress
Progress is slow. In theory I'm still working on mock combat. In reality I'm dealing with plumbing problems and other house admin.
Also, my limited spare computing time has been spent playing Gratuitous Space Battles. I'm done with it now, time to get back to the Maze.
Also, non-Maze related content will now appear on my newly created (but filled with exported Multiply content) blog. This one will stay strictly more-or-less on topic.
Over and out.
Also, my limited spare computing time has been spent playing Gratuitous Space Battles. I'm done with it now, time to get back to the Maze.
Also, non-Maze related content will now appear on my newly created (but filled with exported Multiply content) blog. This one will stay strictly more-or-less on topic.
Over and out.
Friday, February 3, 2012
Documentation Has Moved
The MediaWiki from SourceForge was pretty crap, so I've moved the documentation to Google Sites.
You can find it here:
You can find it here:
Alas, it is no less sparse than it was. But hopefully quicker to access and maintain.
Wednesday, January 25, 2012
New Look And Feel
For the blog, that is. Because I was bored of the old one, and this one looks pretty clean and simple.
A v0.904 release is in the works for next week some time; it'll be a round up of bug fixes reported since v0.903.
A new look and feel for the game is inevitable too, and I'm almost tempted to work on it as the next major feature. DIY-GUI supports pluggable rendering, and the current yellow-blobs-grey-text look was only ever intended to be the testing skin.
A v0.904 release is in the works for next week some time; it'll be a round up of bug fixes reported since v0.903.
A new look and feel for the game is inevitable too, and I'm almost tempted to work on it as the next major feature. DIY-GUI supports pluggable rendering, and the current yellow-blobs-grey-text look was only ever intended to be the testing skin.
Wednesday, March 30, 2011
Blogger online
Being unsatified with the SourceForge “Project News” and hosted Wordpress apps, I’m giving Blogger a spin. I’ll be posting regular small updates on my project, Escape From The Maze.
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