Tuesday, August 11, 2020

No progress to report

Unfortunately no progress to report. Not much time for hobbies, and what there is is directed elsewhere right now.

Thanks to Google's sunsetting of Classic Site I have taken the google site offline for now.

Friday, May 15, 2020

Lockdown News

Lockdown news is bad for hobby projects in general, and this hobby project in particular. No progress has been made, my new #1 hobby is childcare and homeschooling.

We'll see how and when progress can be restarted, probably not until the local schools reopen.

I do have a greatly expanded collection of Sisters of Mercy bootlegs, so I guess every cloud has a silver lining.

Stay safe y'all.

Tuesday, March 10, 2020

Better campaign support

Better campaign support is better. A campaign can now specify a parent, and inherits all(*) of the data from the parent campaign.

(*) well not save games, zones, guilds, and user config. For maybe-obvious reasons.

Work will proceed on the "Temple of Wasud" campaign.

Monday, February 3, 2020

Q1 Back Back in Action Again

Well. RL has been busy and I have not made much progress other than a few art assets.

I have decided on the current task though: proper mod support.

How did we get here? I wanted to work on general immersion/fun factor. That seemed to need a better way to play test than the current campaign. I've long had some thoughts on an alternate campaign with randomly generated dungeons, to be used as both a test bed and a palate cleanser. That means a different campaign mod...

But when I got there, mod support was sadly far off from I need it to be. So onwards with that then!

Wednesday, October 16, 2019

Q4 Back In Action

Following a pause in Q3 to attend to another hobby project, I am back in the Maze.

Starting slow by filling in some long missing art assets. The current arc is still immersion but I have yet to see where they goes.

Wednesday, June 19, 2019

Raycaster June

Couple of tweaks to the ray caster.

 - Crusader Engine: tiled "high ceiling" sky texture, scrolling textures, wall height

Have also been migrating to a new PC dev environment. Nothing too fancy, but a big upgrade from the last system that was 9yo.

Here are some screenshots: