A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Tuesday, August 11, 2020
No progress to report
Unfortunately no progress to report. Not much time for hobbies, and what there is is directed elsewhere right now.
Thanks to Google's sunsetting of Classic Site I have taken the google site offline for now.
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