A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Thursday, June 16, 2011
Not A Lot To Report
Still trying to find time to finish tweaking the character class data.
I've officially paid to upgrade to IDEA 10.5. Wedding planning continues apace.
I'll post again when there is a new release.
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