A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Wednesday, January 2, 2019
Happy 2019
I've resumed work on Escape From The Maze. Next up is the Warlock then Witch class abilities, followed by a pass back over all the classes for a few levels that I missed on the first go-round. Some art assets woven in between hopefully. After that, we'll see.
Labels:
development,
random
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