A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Monday, June 11, 2012
Back from Malawi
11 days backpacking with the wife. It was awesome.
Maze is still on track for an EOTM release. I am working on the Personality stuff; it's been a lot of fun.
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