// let's see if I can fight the cheap red wine and get this rightClearly I didn't, as evidenced by bug #76.
A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Monday, October 21, 2013
Comment discovered in the source
@ mclachlan.maze.stat.magic.SpellBook#getSpellsThatCanBeLearned
Wednesday, October 16, 2013
An update and development and other things
Not much to report. I have been working on the GOAP AI, which hasn't really gone anywhere. It's proving hard to represent the world state meaningfully in a set of booleans.
I've also been fixing some of the bug backlog, some good fixes going in there.
Other free time has been spent on Swords & Sorcery: Underworld and Occult Chronicles. Both great, I highly recommend them. Alas the little boy isn't going to sleep on my lap in front of computer games any more. My future gaming time may suffer as I'm forced to react to his new found mobility...
I've also been fixing some of the bug backlog, some good fixes going in there.
Other free time has been spent on Swords & Sorcery: Underworld and Occult Chronicles. Both great, I highly recommend them. Alas the little boy isn't going to sleep on my lap in front of computer games any more. My future gaming time may suffer as I'm forced to react to his new found mobility...
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