Time flies. Development has been slow; life has been filled with sick children, international work travel, and other time consuming stuff.
Updated actor encounters are done. Unifying the Foe and NPC encounters is pretty exciting.
Updating Chest and Door encounters is underway. Those should really be unified too (so that doors can have traps and chests can have locks). We'll see if I have strength for that. At the moment I'm just ploughing through to get everything on the new UI and event processing design. I'd rather like to get on to something fun and frivolous.