Tuesday, January 26, 2016

January update

January has seen a little progress. I've fixed a bunch of combat related bugs, and implemented the Iajutsu special ability. 
Iajutsu
The art of rapidly drawing and attacking with a sword.

Cost
Costs 1 Action Point per activation

Mechanics
Requires the character to be wielding a primary weapon that is a sword and has the KENDO weapon focus
When attacked, as a pre-combat action the character makes a single attack with one or more strikes against a random foe within reach

Value
A non-zero IAJUTSU modifier enables this ability
The value of the modifier indicates how many strikes are made (typically 1, 2, 3 or 4).
With this the mechanics are there for other re-combat actions. I'm thinking: ninjas getting a shuriken attack, warlocks getting some kind of wild magic. Maybe others.

The big ticket item on the horizon is the Great Magic Refactor, but I'm kinda working through a few small things to build up momentum first.

Friday, January 1, 2016

Happy 2016

As is already apparent, there won't be a December release. Holiday season with two small kids is just too busy.

Feature development will carry on at the usual pace, and I'll aim for a June release. That semi-officially makes the release cadence every 12 months...