Go get it on sourceforce.
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v0.917 (24 April 2018)
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Features
- Added Pasht as an unlockable race
- Added character race art for character creation: Faerie, Goblin, Hynobi
- Class abilities: Supply Consumption modifier
- Courtesan class abilities: Sense Motive, Barter Expert, Minor Powder Creation,
Locate Person, Courtesan Skills
- Druid class abilities: Regenerate Self, Wilderness Veil, Entangling Blows,
Aura of Regeneration, Bestial Reincarnation
- Elemental class abilities: Fists of Rock, Channel Elements, Helm of Flames,
Mantle of the Seas, Robes of the Wind, Shield of Ice, Magma Spear, Coat of Ooze,
Mistform, Elemental Transformation
- Enchanter class abilities: Sociable, Illusion Mastery, On the Ball, Mind's Eye,
Mind Control, Fey Mastery, Silver Tongue, Greater Mind Control, Master Diviner,
Dispel Illusions
- Exorcist class abilities: Spirit Form, Dispel Illusions, Weaken Spirits, Anathema
- Gadgeteer class abilities: Bomb Thrower, Ammo Stash, Destroy Traps, Invention,
Grand Invention, Pack Rat
- Hero class abilities: Melee Cleave, Second Wind, Iron Skin, Provisions, KO Blow,
Weapon Master, Toe to Toe, Last Stand
- Monk class abilities: Combo Strike, Self Awareness, Reflexion
- Ninja class abilities: Inner Force Blow, Poison Needles, Taijutsu, Snakespeed,
Flash Powder, Acrobatics, Yubi-Jutsu, Shurikenjitsu
- Paladin class abilities: Lay On Hands, Shield Bash
Other
- Refactored the Value composition into a flat ValueList
- Lightning Strike is now an activated ability, rather than randomly occurring
- Capped NOC inventories to prevent them from growing too large
- Logging now includes a circular buffer that is dumped to the log file on crash
- Added debug logging to every call to Dice.roll(). Very useful.
- Updating packaging to use a specific maze.cfg instead of the general dev one
- Various bug fixes: dual wielding, multiple foe groups