Following a pause in Q3 to attend to another hobby project, I am back in the Maze.
Starting slow by filling in some long missing art assets. The current arc is still immersion but I have yet to see where they goes.
A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Wednesday, October 16, 2019
Wednesday, June 19, 2019
Raycaster June
Couple of tweaks to the ray caster.
- Crusader Engine: tiled "high ceiling" sky texture, scrolling textures, wall height
Have also been migrating to a new PC dev environment. Nothing too fancy, but a big upgrade from the last system that was 9yo.
Here are some screenshots:
- Crusader Engine: tiled "high ceiling" sky texture, scrolling textures, wall height
Have also been migrating to a new PC dev environment. Nothing too fancy, but a big upgrade from the last system that was 9yo.
Here are some screenshots:
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