And actually it's nearly June?
RL has been keeping me busy. The next "epic" on the "backlog" is Immersion. I've made a few important pieces of progress:
- Crusader engine: support for wall texture transparencies
- Crusader engine: support for walls that are visible but not solid
That's right, finally wall texture alpha support in the ray caster. Only took 10+ years. Got a few more similar improvements to get to next.