Well. RL has been busy and I have not made much progress other than a few art assets.
I have decided on the current task though: proper mod support.
How did we get here? I wanted to work on general immersion/fun factor. That seemed to need a better way to play test than the current campaign. I've long had some thoughts on an alternate campaign with randomly generated dungeons, to be used as both a test bed and a palate cleanser. That means a different campaign mod...
But when I got there, mod support was sadly far off from I need it to be. So onwards with that then!