Go get it on sourceforce.
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v0.917 (24 April 2018)
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Features
- Added Pasht as an unlockable race
- Added character race art for character creation: Faerie, Goblin, Hynobi
- Class abilities: Supply Consumption modifier
- Courtesan class abilities: Sense Motive, Barter Expert, Minor Powder Creation,
Locate Person, Courtesan Skills
- Druid class abilities: Regenerate Self, Wilderness Veil, Entangling Blows,
Aura of Regeneration, Bestial Reincarnation
- Elemental class abilities: Fists of Rock, Channel Elements, Helm of Flames,
Mantle of the Seas, Robes of the Wind, Shield of Ice, Magma Spear, Coat of Ooze,
Mistform, Elemental Transformation
- Enchanter class abilities: Sociable, Illusion Mastery, On the Ball, Mind's Eye,
Mind Control, Fey Mastery, Silver Tongue, Greater Mind Control, Master Diviner,
Dispel Illusions
- Exorcist class abilities: Spirit Form, Dispel Illusions, Weaken Spirits, Anathema
- Gadgeteer class abilities: Bomb Thrower, Ammo Stash, Destroy Traps, Invention,
Grand Invention, Pack Rat
- Hero class abilities: Melee Cleave, Second Wind, Iron Skin, Provisions, KO Blow,
Weapon Master, Toe to Toe, Last Stand
- Monk class abilities: Combo Strike, Self Awareness, Reflexion
- Ninja class abilities: Inner Force Blow, Poison Needles, Taijutsu, Snakespeed,
Flash Powder, Acrobatics, Yubi-Jutsu, Shurikenjitsu
- Paladin class abilities: Lay On Hands, Shield Bash
Other
- Refactored the Value composition into a flat ValueList
- Lightning Strike is now an activated ability, rather than randomly occurring
- Capped NOC inventories to prevent them from growing too large
- Logging now includes a circular buffer that is dumped to the log file on crash
- Added debug logging to every call to Dice.roll(). Very useful.
- Updating packaging to use a specific maze.cfg instead of the general dev one
- Various bug fixes: dual wielding, multiple foe groups
A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Tuesday, April 24, 2018
Monday, March 19, 2018
It's March
Some progress has been made:
- Added Pasht as an unlockable race
- Added character race art for character creation: Faerie, Goblin
- Paladin class abilities: Lay On Hands
Monday, February 5, 2018
Feb Update
Here's snap from the release notes, since the last snap. Done with the Ninja, moving on to the next - Paladin I think. I also have a backlog of offline art assets to digitise, might take a detour that way depending how I feel.
- Gadgeteer class abilities: Invention, Grand Invention, Pack Rat
- Hero class abilities: Melee Cleave, Second Wind, Iron Skin, Provisions, KO Blow, Weapon Master, Toe to Toe, Last Stand
- Monk class abilities: Combo Strike, Self Awareness, Reflexion
- Ninja class abilities: Inner Force Blow, Poison Needles, Taijutsu, Snakespeed, Flash Powder, Acrobatics, Yubi-Jutsu, Shurikenjitsu
- Gadgeteer class abilities: Invention, Grand Invention, Pack Rat
- Hero class abilities: Melee Cleave, Second Wind, Iron Skin, Provisions, KO Blow, Weapon Master, Toe to Toe, Last Stand
- Monk class abilities: Combo Strike, Self Awareness, Reflexion
- Ninja class abilities: Inner Force Blow, Poison Needles, Taijutsu, Snakespeed, Flash Powder, Acrobatics, Yubi-Jutsu, Shurikenjitsu
Monday, January 8, 2018
Happy 2018!
Some progress on the Monk abilities in December, but nothing significant to report. Hope to regain momentum soon!
Thursday, November 2, 2017
The Wow It's November Update
Wow, it's November?!
Development has been slow, but there's been a trickle of class abilities getting done. Here we are.
Development has been slow, but there's been a trickle of class abilities getting done. Here we are.
- Enchanter class abilities: Sociable, Illusion Mastery, On the Ball, Mind's Eye, Mind Control, Fey Mastery, Silver Tongue, Greater Mind Control, Master Diviner, Dispel Illusions
- Exorcist class abilities: Spirit Form, Dispel Illusions, Weaken Spirits, Anathema
- Gadgeteer class abilities: Bomb Thrower, Ammo Stash, Destroy Traps
Thursday, June 15, 2017
Evan Matthew McLachlan
Our third child arrived. Mom and son doing well thanks!
I've made no progress on Maze, Evan, Quantopian.com and Hearthstone are to blame. I'm winding down on Quantopian so hopefully I'll pick up the Maze development again soon. It's been a long break... too long.
I've made no progress on Maze, Evan, Quantopian.com and Hearthstone are to blame. I'm winding down on Quantopian so hopefully I'll pick up the Maze development again soon. It's been a long break... too long.
Thursday, March 2, 2017
The Oh Crap Missed February Update
Work continues, here's the skinny:
- Druid class abilities: Aura of Regeneration, Bestial Reincarnation
- Elemental class abilities: Fists of Rock, Channel Elements, Helm of Flames, Mantle of the Seas, Robes of the Wind, Shield of Ice, Magma Spear
Thursday, February 2, 2017
The Late For January Update
Is it February already??
There's been some progress. Courtesan is finally done. Druid is under way. The hybrid classes take somewhat longer because they have more class abilities and less spell casting levels.
There's been some progress. Courtesan is finally done. Druid is under way. The hybrid classes take somewhat longer because they have more class abilities and less spell casting levels.
- Class abilities: Supply Consumption modifier
- Courtesan class abilities: Sense Motive, Barter Expert, Minor Powder Creation, Locate Person, Courtesan Skills
- Druid class abilities: Regenerate Self, Wilderness Veil, Entangling Blows
Sunday, December 18, 2016
v0.916 released!
18 months later, finally another release. Both lots and not much to say about this drop. Lots has changed. Still very much a work in progress. Grab the download at SourceForge.
Without further ado, the release notes.
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v0.916 (18 December 2016)
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Features
- Gnome female art and portraits
- Changed NPC attitude system to use states instead of a score
- Added attitudes for all actor encounters (NPC and foe)
- All encounters now on new UI design and standard event processing model
- Support for both windowed and full-screen mode, can be set in maze.cfg
- Dwarves are drinking fit
- Spell data model updated to includes HP, AP and MP costs that are Values
- Added spell results: AttackWithWeaponSpellResult, CreateItemSpellResult
- Implemented Backstab and Snipe as Spells: results in a weapon attack, costs AP
- NPC Inventory Templates can now include Loot Entries
- Added character race images and spell book descriptions to the character creation wizard
- Added Iajutsu special ability
- Added foe information popup on click of the sprite during actor encounters and combat
- Added foe types as configurable objects, can provide modifiers and abilities to foes
- Favoured Enemy modifiers for various foe types
- Added descriptions for player spell books
- Immunity to Criticals is now a modifier, not a Foe Template property
- Added level ability progression preview to the character class selection screen
- Class abilities: Parry & 1H Wield for Sword, Axe, Mace, Polearm & Staff; Threaten; Code of Honour; Code of Dishonour; Hide; Bribe, Dodge; Backstab; Snipe; Riposte
- Acolyte class abilities: Whispers of Evil, Life Leech, Dark Majesty, Hellfire, Power of Darkness, Apotheosis
- Amazon class abilities: Amazon Stamina, Amazon Strength, Amazon Speed, Deadly Aim, Furious Purpose, Amazon Courage, Amazon Willpower, Hail of Arrows, Amazon Fury
- Berserker class abilities: Berserk Powers, Berserk At Will
- Blackguard class abilities: Dying Blow, Finisher, Bloodthirsty, Notoriety, Terrifying Reputation
- Burglar class abilities: Pickpocket, Nondescript, Dirty Attack, Danger Sense, Sap, Quick Wits, Disable, Trap Sense
- Courtesan class abilities: Slip Away, Hidden Blade, Underhand Throw, Hidden Dart, Deadly Dart, Surprise Parry, Surprise Riposte
Other
- Performance improvements for movement mode
- Refactored event text display to centralise into a single UI widget
- Refactored combat to execute on the game thread
Without further ado, the release notes.
---------------------------------------
v0.916 (18 December 2016)
---------------------------------------
Features
- Gnome female art and portraits
- Changed NPC attitude system to use states instead of a score
- Added attitudes for all actor encounters (NPC and foe)
- All encounters now on new UI design and standard event processing model
- Support for both windowed and full-screen mode, can be set in maze.cfg
- Dwarves are drinking fit
- Spell data model updated to includes HP, AP and MP costs that are Values
- Added spell results: AttackWithWeaponSpellResult, CreateItemSpellResult
- Implemented Backstab and Snipe as Spells: results in a weapon attack, costs AP
- NPC Inventory Templates can now include Loot Entries
- Added character race images and spell book descriptions to the character creation wizard
- Added Iajutsu special ability
- Added foe information popup on click of the sprite during actor encounters and combat
- Added foe types as configurable objects, can provide modifiers and abilities to foes
- Favoured Enemy modifiers for various foe types
- Added descriptions for player spell books
- Immunity to Criticals is now a modifier, not a Foe Template property
- Added level ability progression preview to the character class selection screen
- Class abilities: Parry & 1H Wield for Sword, Axe, Mace, Polearm & Staff; Threaten; Code of Honour; Code of Dishonour; Hide; Bribe, Dodge; Backstab; Snipe; Riposte
- Acolyte class abilities: Whispers of Evil, Life Leech, Dark Majesty, Hellfire, Power of Darkness, Apotheosis
- Amazon class abilities: Amazon Stamina, Amazon Strength, Amazon Speed, Deadly Aim, Furious Purpose, Amazon Courage, Amazon Willpower, Hail of Arrows, Amazon Fury
- Berserker class abilities: Berserk Powers, Berserk At Will
- Blackguard class abilities: Dying Blow, Finisher, Bloodthirsty, Notoriety, Terrifying Reputation
- Burglar class abilities: Pickpocket, Nondescript, Dirty Attack, Danger Sense, Sap, Quick Wits, Disable, Trap Sense
- Courtesan class abilities: Slip Away, Hidden Blade, Underhand Throw, Hidden Dart, Deadly Dart, Surprise Parry, Surprise Riposte
Other
- Performance improvements for movement mode
- Refactored event text display to centralise into a single UI widget
- Refactored combat to execute on the game thread
Tuesday, November 29, 2016
November update
It's been a slow month. I've just started on the Courtesan class abilities, but before that a couple of long-overdue tweaks:
I think this naming avoids bringing a bunch of baggage with each type of spell book, reduces confusion about colours of mana they need, and is generally more user friendly.
- AttackWithWeaponSpellResult requirements (e.g. requires ranged weapon) now impact the option display in combat instead of just fizzling the action.
- Clipping of PC options combo to screen Y bounds
- Event messages now clear the display, with an all-new "view log" button to display the whole message log for browsing. Makes combat easier to follow.
- Adding descriptions to player spell books, also now displayed during character creation
- Added race pictures to character creation wizard (still missing some art assets here)
- Support for running windowed instead of full-screen
- Sorcery to "Red Magic"
- Witchcraft to "Purple Magic"
- Elementalism to "Blue Magic"
- Enchantment to "Gold Magic"
- Druidism to "Green Magic"
I think this naming avoids bringing a bunch of baggage with each type of spell book, reduces confusion about colours of mana they need, and is generally more user friendly.
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