The following is a quick list of changes and features I’ve got in mind for v0.91.
- code: remove Stealth dodges, replace with backstab/snipe double damage. While the dodge mechanic is nice in theory, in practise it makes battles take too long. It will be replaced with backstab/snipe, which will allow stealth characters to deal double damage using their stealth points. This should have the effect of speeding up battles. More on this later.
- code: remove heroic/retainer class distinction. I have a feeling that this just confuses users. Also, the snippets of heroic knowledge got really tiresome to implement. I plan on adding a set of modifiers representing knowledge areas and tying the knowledge snippets to that instead.
- code: make weapons depend on disciplines instead of class, flesh out disciplines. Chivalry, Kendo and Martial Arts already exist. This will end up being more similar to the 4th Ed d20 weapon proficiency feats.
- code: replace saving throws with just the resistance modifier. No point having both saving throws and resistances. In Wizardry fashion, this will be replaced with just resistances.
- data: sort out NPC inventories.These need a quick look in the default campaign.
- data: RESISTANCES: Resistances of foes.These need a look in the default campaign.
- data: mind read results from all NPC. Needs implementation in the default campaign.
- data: more craft recipe. Ideas?
- code: berserker and lightning strike. Two new class abilities, both with the intention of speeding up combat by allowing characters to do more damage. Dodge might also become a class ability. More on these later.
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