I've implemented the lightning strike special ability. It comes in seven varieties - one for each type of melee weapon (axe, dagger, mace, pole arm, sword, spear, unarmed). I will need to add something comparable for missile weapons, but haven't decided what yet.
When using a weapon of the chosen type, the character has a chance on each attack of "moving with blazing speed" and making 2-4 extra strikes. The base chance is about 2%, modified upwards for skill and initiative, and downwards with encumbrance and the weight of the weapon.
Monsters can perform lightning strikes too; theirs always keys off the "unarmed" modifier (consistent with the tireless modifiers).
As part of the character class rework I am aiming to give each class two special abilities instead of just one. The Samurai gets his first: in addition to being tireless with swords, he can now lightning strike with them too.
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