I think I'm going to aim for a monthly release cycle, so wherever it gets to at the end of Feb I'll drop onto SourceForge.
Some screen shots of the work in progress:
The main menu |
The player character widget |
Item details dialog |
A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
The main menu |
The player character widget |
Item details dialog |
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