A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Monday, April 30, 2012
No April Release
A combination of bathroom renovations, house hunting, and a camping weekend away have kept me busier than usual, so this month I'm skipping a monthly release. The Gadgeteer stuff is approaching halfway done, but not in a state where they really add anything to the game. It should be there by end-May, so even if it isn't done I'll pitch the next release at that stage.
Labels:
release
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment