Not a lot of bullet points in these release notes, but still a nice update to functionality.
The next feature I'm going to wrap up is Music - mostly adding instruments to the item database, since the plumbing for the rest is done. After that I think it's on to Game Balance and Campaign Extension.
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v0.908 (26 July 2012)
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Features:
- Player character personality speech
A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Tuesday, June 26, 2012
Sunday, June 24, 2012
Wrapping up for the June release
The personality stuff is in a releasable state, and over the next week or so I'll find the time to drop a new version on SourceForge. Next feature on the list is fleshing out the Music skill.
Here's some screen shots of the characters with stuff to say.
Here's some screen shots of the characters with stuff to say.
An encounter. |
Having wasted a bad guy. |
They're all keen for you to pick them. |
Monday, June 11, 2012
Back from Malawi
11 days backpacking with the wife. It was awesome.
Maze is still on track for an EOTM release. I am working on the Personality stuff; it's been a lot of fun.
Maze is still on track for an EOTM release. I am working on the Personality stuff; it's been a lot of fun.
Sunset over Thumbe Island, from Cape Mclear. |
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