A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Saturday, December 13, 2014
Dec (lack of) Progress Update
No significant work has gone on for a while. I'm anticipating more time in the new year, but that remains to be seen.
So there won't be a December release. Enjoy the festive season!
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