A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Wednesday, April 13, 2011
Current development update
Real life has been keeping me busy, but a number of bugfixes have gone in along with most of the Great Stealth Point Refactor. I'm aiming to roll it up and release a v0.901 some time around Easter.
Labels:
development
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