A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Friday, April 8, 2011
Open Source Versioning
I suspect that I'm going to have to release a v0.901, with some bug fixes. Release early and release often, even if you start at v0.9 :)
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