I've packaged up the latest changes and released v0.902. Head over to SourceForge to get it.
As noted in the release notes:
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v0.902 (26 June 2011)
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Features
- Character Class Refactor
- Resistance/Saving Throw Refactor
- New special abilities: Lightning Strike, Berserker, Deadly Strike, Dodge, Master Archer, Divine Protection, Ki Fury, Fey Affinity, Arcane Blood, Displacer, Parry, Melee Master, Deadly Aim, Master Thief, Poison Touch, Obfuscation, Shadowmaster, Charmed Destiny, Channelling
Other
3277586: Mouse click indicator for item movement
3299359: Traps spells always fizzle
3299363: Guild list box is broken
A party-based, first-person, fantasy CRPG with phased combat, class-based character progression, and programmer-art. I called it "old school" until the term got trendy. It started inspired by Wizardry VII and the lack of a free open source alternative. Today we are living in the indie revolution and there are far more influences, but the game still clearly shows its Wizardry lineage. It's playable end to end, but there is a lot more to do before it's done. This blog tracks that work.
Sunday, June 26, 2011
Thursday, June 16, 2011
Todo's Remaining
With the balanced character classes in the depot, the following TODOs remain before a v9.1 release:
- data: sort out character class balancing, abilities, resistances.
- data: sort out NPC inventories.These need a quick look in the default campaign.
- data: RESISTANCES: Resistances of foes.These need a look in the default campaign.
- data: mind read results from all NPC. Needs implementation in the default campaign.
- data: more craft recipe. Ideas?
- code: make weapons depend on disciplines instead of class, flesh out disciplines. Chivalry, Kendo and Martial Arts already exist. This will end up being more similar to the 4th Ed d20 weapon proficiency feats.
- The starting dungeon may be too long and confusing. Three exits may be too much, especially when two of them dump the player in the middle of the forest rather than near the path to the city.
- The starting dungeon needs more loot that can be easily found. I'd like the player to have a decent selection of items by the time he gets to Ichiba.
Not A Lot To Report
Still trying to find time to finish tweaking the character class data.
I've officially paid to upgrade to IDEA 10.5. Wedding planning continues apace.
I'll post again when there is a new release.
I've officially paid to upgrade to IDEA 10.5. Wedding planning continues apace.
I'll post again when there is a new release.
Saturday, June 4, 2011
Special Ability Round Up
Channelling
This ability gives the character a bonus to his or her initiative proportional to the amount of blue magic present. The lucky winner is the Shaman class, now a handy fighter indeed.
That wraps up the character class related special abilities for now. Just a few more character class stats to balance out:
This ability gives the character a bonus to his or her initiative proportional to the amount of blue magic present. The lucky winner is the Shaman class, now a handy fighter indeed.
That wraps up the character class related special abilities for now. Just a few more character class stats to balance out:
- starting and level up hit/stealth/magic points
- starting and level up resistances
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