Saturday, May 19, 2012

v0.907 released

Head over to SourceForge to get it.

The wife and I are backpacking in Malawi for a couple weeks, so there may not be an update in June. I've started on the Music and Character Personality features, we'll see how it goes.

Release notes:

v0.907 (19 May 2012)
 - Normal damage split into Bludgeoning, Piercing and Slashing.
 - Craft Recipes and Item Enchantments refactored into separate database table
 - Implemented carrying capacity penalties
 - Gadgeteer character class
 - Engineering modifier, gadgets and gadget components
 - Added axes, hammers and javelins as throwing weapons
 - Added darts, knives and stars as recognised ammo types
 - Implemented wild magic spells.
3513860: Many modern weapons have bow type

Thursday, May 10, 2012

A Great Day Dawns

Every item in the database has an icon. Except the TestItem, but he doesn't really count. No more gold question marks.

The gadgeteer/engineering is all done, barring seeding the existing campaign data with places to actually find the gadgets. I'll do some degree and that, but most (like a vendor in Aenen) will have to wait until the details campaign rework.

I'll package and drop a release before the end of the month. The wife and I are out of the country for a couple weeks soon, but v0.907 will be out before then.