Thursday, November 1, 2018

Q4 update

Dev progress is largely stalled for Q4, while I work on another hobby interest. It will resume in Q1 2019!

Tuesday, August 28, 2018

August dev update

August ends with a growing sense of anticipation as the character class list nears an end...

Features
 - Sohei class abilities: Die Hard, Sohei Resistance
 - Troubadour abilities: Spell Sniping, Spell Stealing

Other
 - Added projectile spells that require a hit roll

Thursday, July 26, 2018

July, July

Work is ticking over, here's the latest.

Features
 - Added character race art for character creation: Mirka, Naga
 - Shaman class abilities: Deadly Throw, Battle Master
 - Shugenja class abilities: Arrow Catching, Displacer
 - Skald class abilities: Inspiring Blow, Recorder of Great Deeds

Other
 - Refactored inventory management up the hierarchy to UnifiedActor

Automated regression tests haven't happened yet.

Monday, June 11, 2018

June Dev Update

Dev has chugged along. Might do some art in between, also been thinking about automated regression testing options. Don't bet on the latter.

Features
 - Paladin class abilities: Protect, Combat Command, Shield Block, Consecration
 - Priest class abilities: Empowered Healing, Sanctify, Patience, Shed Blights,
   Pray For Miracle, Martyr
 - Ranger class abilities: Select Favoured Enemy, Guard Duty
 - Samurai class abilties: Sword Master

Other
 - Refactoring action point regen to be consistent with other resources
 - Resting sleep condition always identified and not an affliction
 - Added missing game time turn increment during combat
 - Added "as per spell effect" target type for spell effects
 - Redesigned the PC widget, so as to fit in a "stance" combo box
 - Implemented stances in combat: Snakespeed, Act early, Act late, Patience

New PC widget, out of combat...
... and in combat