Tuesday, November 26, 2013


I've upped the default screen res to 1024x768. 800x600 isn't as feasible as it used to be when I started dev on the game, and even 1024x768 is pretty small by modern standards. No art assets have been redone, but that may come in time. The screens do look a lot mor spacious, especially the text-heavy ones during character creation.

Here's some screenshots.

In the Gatehouse at 800x600

In the arena at 1024x768

Class selection at 800x600
Class selection at 1024x768

Next task is to package up and release 0.912, drawing a line under the last six months of tinkering. Time is limited, and I'd like to do a bit more regression testing this time, so I guess it'll be out in a week or two.

Monday, November 11, 2013

Development Update

I've been working away at the bug and small enhancement backlog. Highlights include displaying class changing requirements during the level up wizard and ensuring that every modifier increases practice at most once every round. Starting kit data is almost all complete too, pending some balance though.

Another few fixes and I will roll up a release for distribution. It seems like a six month release cycle is where we're at right now.