Tuesday, June 23, 2015

v0.915 released

Get it over at SourceForge, as usual.

It's pretty rough around the edges, but I'm in the middle of a multi-year feature-packing mission. Time later for stability! :)

v0.915 (23 June 2014)
 - Redesigned Resting as a more interesting encounter
 - Introduced supplies as a party resource, consumed while resting
 - New consumable items are automatically converted to party gold or supplies
 - Added progress bar to load game screen
 - Added Journals: Logbook, NPCs, Zones and Quests
 - DIYLabels support drawing both an icon and a text string
 - Defined Affliction conditions as Curse, Disease or Poison
 - Hostile Affliction conditions begin unidentified
 - Conditions can repeatedly inflict spell effects
 - Unlockable character races
 - Added Gnome race, unlocked on talking to Mnesus
 - Foes now reliant on their inventory, spellbooks and natural weapons

#101 Lost spellpicks on level up
#104 Crash after changing class
#105 Crash in regenResources
#108 Vendor inventories unusable

Monday, June 22, 2015

Foe template refactor

It's finally (more or less) done. Foes are now entirely reliant on either their inventory, natural weapons, spell-like abilities and spellbooks for actions in combat. FoeAttack is no more!

Going to checkpoint and release v0.915. It'll be rough, but it's time to get something out there again.