Monday, June 11, 2018

June Dev Update

Dev has chugged along. Might do some art in between, also been thinking about automated regression testing options. Don't bet on the latter.

Features
 - Paladin class abilities: Protect, Combat Command, Shield Block, Consecration
 - Priest class abilities: Empowered Healing, Sanctify, Patience, Shed Blights,
   Pray For Miracle, Martyr
 - Ranger class abilities: Select Favoured Enemy, Guard Duty
 - Samurai class abilties: Sword Master

Other
 - Refactoring action point regen to be consistent with other resources
 - Resting sleep condition always identified and not an affliction
 - Added missing game time turn increment during combat
 - Added "as per spell effect" target type for spell effects
 - Redesigned the PC widget, so as to fit in a "stance" combo box
 - Implemented stances in combat: Snakespeed, Act early, Act late, Patience

New PC widget, out of combat...
... and in combat

Tuesday, April 24, 2018

v0.917 released

Go get it on sourceforce.

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v0.917 (24 April 2018)
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Features
 - Added Pasht as an unlockable race
 - Added character race art for character creation: Faerie, Goblin, Hynobi
 - Class abilities: Supply Consumption modifier
 - Courtesan class abilities: Sense Motive, Barter Expert, Minor Powder Creation,
   Locate Person, Courtesan Skills
 - Druid class abilities: Regenerate Self, Wilderness Veil, Entangling Blows,
   Aura of Regeneration, Bestial Reincarnation
 - Elemental class abilities: Fists of Rock, Channel Elements, Helm of Flames,
   Mantle of the Seas, Robes of the Wind, Shield of Ice, Magma Spear, Coat of Ooze,
   Mistform, Elemental Transformation
 - Enchanter class abilities: Sociable, Illusion Mastery, On the Ball, Mind's Eye,
   Mind Control, Fey Mastery, Silver Tongue, Greater Mind Control, Master Diviner,
   Dispel Illusions
 - Exorcist class abilities: Spirit Form, Dispel Illusions, Weaken Spirits, Anathema
 - Gadgeteer class abilities: Bomb Thrower, Ammo Stash, Destroy Traps, Invention,
   Grand Invention, Pack Rat
 - Hero class abilities: Melee Cleave, Second Wind, Iron Skin, Provisions, KO Blow,
   Weapon Master, Toe to Toe, Last Stand
 - Monk class abilities: Combo Strike, Self Awareness, Reflexion
 - Ninja class abilities: Inner Force Blow, Poison Needles, Taijutsu, Snakespeed,
   Flash Powder, Acrobatics, Yubi-Jutsu, Shurikenjitsu
 - Paladin class abilities: Lay On Hands, Shield Bash

Other
 - Refactored the Value composition into a flat ValueList
 - Lightning Strike is now an activated ability, rather than randomly occurring
 - Capped NOC inventories to prevent them from growing too large
 - Logging now includes a circular buffer that is dumped to the log file on crash
 - Added debug logging to every call to Dice.roll(). Very useful.
 - Updating packaging to use a specific maze.cfg instead of the general dev one
 - Various bug fixes: dual wielding, multiple foe groups

Monday, March 19, 2018

It's March

Some progress has been made:

  • Added Pasht as an unlockable race
  • Added character race art for character creation: Faerie, Goblin
  • Paladin class abilities: Lay On Hands
I took a small detour to start colourising line art that had been waiting in the sketch pad for a while. There's more waiting, so I will probably interleave this and the character class abilities to keep things fresh.

Monday, February 5, 2018

Feb Update

Here's snap from the release notes, since the last snap. Done with the Ninja, moving on to the next - Paladin I think. I also have a backlog of offline art assets to digitise, might take a detour that way depending how I feel.

 - Gadgeteer class abilities: Invention, Grand Invention, Pack Rat
 - Hero class abilities: Melee Cleave, Second Wind, Iron Skin, Provisions, KO Blow, Weapon Master, Toe to Toe, Last Stand
 - Monk class abilities: Combo Strike, Self Awareness, Reflexion
 - Ninja class abilities: Inner Force Blow, Poison Needles, Taijutsu, Snakespeed, Flash Powder, Acrobatics, Yubi-Jutsu, Shurikenjitsu

Monday, January 8, 2018

Happy 2018!

Some progress on the Monk abilities in December, but nothing significant to report. Hope to regain momentum soon!

Thursday, November 2, 2017

The Wow It's November Update

Wow, it's November?!

Development has been slow, but there's been a trickle of class abilities getting done. Here we are.

  • Enchanter class abilities: Sociable, Illusion Mastery, On the Ball, Mind's Eye, Mind Control, Fey Mastery, Silver Tongue, Greater Mind Control, Master Diviner, Dispel Illusions
  • Exorcist class abilities: Spirit Form, Dispel Illusions, Weaken Spirits, Anathema
  • Gadgeteer class abilities: Bomb Thrower, Ammo Stash, Destroy Traps