Wednesday, May 18, 2011

New Special Abilities

It's been open season on new special abilities, as the character class refactor continues.

Deadly Strike
While the modifier is classed with the properties modifiers, it expresses a percentage chance (modified slightly by the melee critical hit modifier) that a melee attack from the character will do double damage. That's it, straight up double damage chance for fighters.This one will go to the Blackguard (what the Assassin class will be replaced with, a combat focussed black magic hybrid to balance the Ninja) and possibly the Knave (new name of the Rogue) and/or Monk.

Dodge
The Dodge code is back, this time fronted by a modifier that expresses a percentage chance (modified by the attackers anti-dodge modifier, which is still there) that the defender will dodge any melee or missile attack. This one will go to the Monk.

Master Archer
This character adds his or her level to the to-hit roll with bows, crossbows and modern weapons. The Ranger gets this ability.

Divine Protection
Grants the character a defence bonus in combat based on the amount of White magic that is present. The Adept gets this ability; handy for a specialist caster.

Ki Fury
Grants the character an attack rate bonus in combat based on the amount of Green magic present. The Sohei gets this ability.

Fey Affinity
This character gets a magic point regeneration bonus depending on the amount of Gold magic present. The Illusionist gets this one.

Arcane Blood
The character gets a hit point regen bonus depending on the amount of Red magic present. This one is for the Warlock.

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