Tuesday, March 1, 2016

March Progress Update

Foe types are done. A foe can have multiple types, which can confer modifiers, natural weapons and special abilities. This is the springboard for a bunch of "favoured enemy" type character class abilities, provisionally up next.

The foe information pop up is also done. You can right click on a foe sprite in an encounter and be rewarded with something like this (subject to mythology modifier and foe identification difficulty):

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